Leveraging depth cameras and wearable pressure sensors for full-body kinematics and dynamics capture P Zhang, K Siu, J Zhang, CK Liu, J Chai ACM Transactions on Graphics (TOG) 33 (6), 1-14, 2014 | 73 | 2014 |
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. K Siu, A Zook, MO Riedl FDG 10, 14-22, 2014 | 51 | 2014 |
Reward systems in human computation games K Siu, MO Riedl Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 45 | 2016 |
Synthesis of concurrent object manipulation tasks Y Bai, K Siu, CK Liu ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012 | 37 | 2012 |
Evaluating singleplayer and multiplayer in human computation games K Siu, M Guzdial, MO Riedl Proceedings of the 12th International Conference on the Foundations of …, 2017 | 27 | 2017 |
A framework for exploring and evaluating mechanics in human computation games K Siu, A Zook, MO Riedl Proceedings of the 12th International Conference on the Foundations of …, 2017 | 16 | 2017 |
Program synthesis as a generative method E Butler, K Siu, A Zook Proceedings of the 12th International Conference on the Foundations of …, 2017 | 14 | 2017 |
A programming model for boss encounters in 2d action games K Siu, E Butler, A Zook Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 14 | 2016 |
Contact Handling for Articulated Rigid Bodies Using LCP J Tan, K Siu, CK Liu Technical Report GIT-GVU-15-01-2. Georgia Institute of Technology, School of …, 2012 | 4 | 2012 |
Design and Evaluation of Intelligent Reward Structures in Human Computation Games KA Siu PhD diss., Georgia Institute of Technology, 2021 | 1 | 2021 |
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment B Magerko, JC Bahamón, M Buro, R Damiano, J Mazeika, S Ontañón, ... Ai Magazine 39 (2), 75-78, 2018 | 1 | 2018 |
Playable experiences at AIIDE 2016 A Zook, M Cook, E Butler, K Siu, M Guzdial, M Riedl, J Ryan, B Samuel, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 1 | 2016 |
Sphere-Based Modeling, Skinning, and Animation of Characters M Drinkwater, N Klein, K Siu, J Turgeson, J Rossignac | | 2010 |