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Daniel Lobo Cuenca
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Soft finger tactile rendering for wearable haptics
AG Perez, D Lobo, F Chinello, G Cirio, M Malvezzi, J San Martín, ...
2015 IEEE world haptics conference (WHC), 327-332, 2015
402015
Soft hand simulation for smooth and robust natural interaction
M Verschoor, D Lobo, MA Otaduy
2018 IEEE conference on virtual reality and 3D user interfaces (VR), 183-190, 2018
372018
Optimization-based wearable tactile rendering
AG Perez, D Lobo, F Chinello, G Cirio, M Malvezzi, J San Martin, ...
IEEE transactions on haptics 10 (2), 254-264, 2016
352016
Proxy-based haptic rendering for underactuated haptic devices
D Lobo, M Saraç, M Verschoor, M Solazzi, A Frisoli, MA Otaduy
2017 IEEE World Haptics Conference (WHC), 48-53, 2017
122017
Efficient nonlinear skin simulation for multi-finger tactile rendering
AG Perez, G Cirio, D Lobo, F Chinello, D Prattichizzo, MA Otaduy
2016 IEEE Haptics Symposium (HAPTICS), 155-160, 2016
122016
Rendering of constraints with underactuated haptic devices
D Lobo, MA Otaduy
IEEE Transactions on Haptics 13 (4), 699-708, 2020
42020
Computer-implemented method, system and computer program product for simulating the behaviour of a hand that interacts with objects in a virtual environment
M Verschoor, MAO TRISTRAN, DL CUENCA
US Patent 11,093,037, 2021
2021
Haptic Rendering for Direct Hand Interaction
D Lobo Cuenca
Universidad Rey Juan Carlos, 2021
2021
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