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Sam Snodgrass
Sam Snodgrass
modl.ai
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Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
4532018
Deep learning for procedural content generation
J Liu, S Snodgrass, A Khalifa, S Risi, GN Yannakakis, J Togelius
Neural Computing and Applications 33 (1), 19-37, 2021
1712021
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
Proceedings of the 7th Workshop on Procedural Content Generation, 2016
1512016
Learning to generate video game maps using markov models
S Snodgrass, S Ontanon
IEEE Transactions on Computational Intelligence and AI in Games 9 (4), 410-422, 2017
922017
Experiments in map generation using Markov chains.
S Snodgrass, S Ontañón
Proceedings of the 9th International Conference on the Foundations of …, 2014
852014
Is my game OK Dr. Scratch? Exploring programming and computational thinking development via metrics in student-designed serious games for STEM
GM Troiano, S Snodgrass, E Argımak, G Robles, G Smith, M Cassidy, ...
Proceedings of the 18th ACM international conference on interaction design …, 2019
682019
Understanding Mario: An Evaluation of Design Metrics For Platformers
A Summerville, JRH Mariño, S Snodgrass, LHS Lelis
The 2017 International Conference on the Foundations of Digital Games, 2017
582017
Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling
S Snodgrass, S Ontanón
25th International Joint Conference on Artificial Intelligence, 2016
582016
A hierarchical mdmc approach to 2d video game map generation
S Snodgrass, S Ontanon
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
462015
Generating Maps using Markov chains
S Snodgrass, S Ontañón
Proceedings of the 2013 AIIDE Workshop on Artificial Intelligence and Game …, 2013
352013
An approach to domain transfer in procedural content generation of two-dimensional videogame levels
S Snodgrass, S Ontanon
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
312016
Exploring level blending across platformers via paths and affordances
A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
292020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
S Snodgrass, A Sarkar
Proceedings of the 15th International Conference on the Foundations of …, 2020
272020
Exploratory automated analysis of structural features of interactive narrative
N Partlan, E Carstensdottir, S Snodgrass, E Kleinman, G Smith, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
272018
A hierarchical approach to generating maps using markov chains
S Snodgrass, S Ontañón
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
252014
Procedural Level Generation using Multi-layer Level Representations with MdMCs
S Snodgrass, S Ontanón
2017 Conference on Computational Intelligence in Games, 2017
232017
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems
S Snodgrass, O Mohaddesi, J Hart, GR Rodriguez, C Holmgård, ...
Proceedings of the 14th International Conference on the Foundations of …, 2019
192019
The development of a methodology for gamifying surveys
C Harteveld, S Snodgrass, O Mohaddesi, J Hart, T Corwin, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
172018
Introducing gamettes: A playful approach for capturing decision-making for informing behavioral models
O Mohaddesi, Y Sun, R Azghandi, R Doroudi, S Snodgrass, O Ergun, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
162020
Learning to predict driver behavior from observation
S Ontanon, YC Lee, S Snodgrass, FK Winston, AJ Gonzalez
2017 AAAI Spring Symposium Series, 2017
162017
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