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Joanneke Weerdmeester
Joanneke Weerdmeester
HKU University of the Arts Utrecht
Bestätigte E-Mail-Adresse bei hku.nl
Titel
Zitiert von
Zitiert von
Jahr
Estimating the reproducibility of psychological science
Open Science Collaboration
Science 349 (6251), aac4716, 2015
100342015
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: single-case study
R Bossenbroek, A Wols, J Weerdmeester, A Lichtwarck-Aschoff, I Granic, ...
JMIR mental health 7 (3), e16066, 2020
942020
An integrative model for the effectiveness of biofeedback interventions for anxiety regulation: Viewpoint
J Weerdmeester, MMJW van Rooij, RCME Engels, I Granic
Journal of Medical Internet Research 22 (7), e14958, 2020
872020
A feasibility study on the effectiveness of a full-body videogame intervention for decreasing attention deficit hyperactivity disorder symptoms
J Weerdmeester, M Cima, I Granic, Y Hashemian, M Gotsis
Games for health journal 5 (4), 258-269, 2016
492016
Exploring the role of self-efficacy in biofeedback video games
J Weerdmeester, M Van Rooij, O Harris, N Smit, RCME Engels, I Granic
Extended abstracts publication of the annual symposium on computer-human …, 2017
432017
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: anxiety outcomes and appraisal processes
JW Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
262021
Social anxiety and pro-social behavior following varying degrees of rejection: Piloting a new experimental paradigm
J Weerdmeester, WG Lange
Frontiers in psychology 10, 1325, 2019
242019
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: Single-case study, JMIR Mental Health, 7 (3), e16066.
R Bossenbroek, J Weerdmeester, A Granic, M van Rooij
https://doi, 2020
92020
Visualization, self-efficacy, and locus of control in a virtual reality biofeedback video game for anxiety regulation
J Weerdmeester, MMJW Van Rooij, I Granic
Cyberpsychology, Behavior, and Social Networking 25 (6), 360-368, 2022
82022
Take a DEEP breath: Exploring the potential of game-based biofeedback interventions for anxiety regulation
JW Weerdmeester
Radboud University, 2021
42021
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game [Dataset]
JW Weerdmeester, M van Rooij, DF Maciejewski, R Engels, I Granic
DANS EASY, 2020
32020
Exploring the added value of virtual reality biofeedback game DEEP in forensic psychiatric inpatient care—A qualitative study
L Klein Haneveld, H Kip, YHA Bouman, J Weerdmeester, H Scholten, ...
Frontiers in psychology 14, 1201485, 2023
12023
The Effect of the Virtual Reality–Based Biofeedback Intervention DEEP on Stress, Emotional Tension, and Anger in Forensic Psychiatric Inpatients: Mixed Methods Single-Case …
LK Haneveld, T Dekkers, YHA Bouman, H Scholten, J Weerdmeester, ...
JMIR Formative Research 9 (1), e65206, 2025
2025
Games for wellbeing
J Weerdmeester, M Poppelaars
Ebook: Psychological Digital Practice: The Basics and Beyond, 263, 2025
2025
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