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Andrew Hogue
Andrew Hogue
Associate Professor, Game Development and Interactive Media
Bestätigte E-Mail-Adresse bei ontariotechu.ca - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Aqua: An amphibious autonomous robot
G Dudek, P Giguere, C Prahacs, S Saunderson, J Sattar, ...
Computer 40 (1), 46-53, 2007
2842007
Using serious games and virtual simulation for training in the fire service: a review
FM Williams-Bell, B Kapralos, A Hogue, BM Murphy, EJ Weckman
Fire Technology 51, 553-584, 2015
2362015
A visually guided swimming robot
G Dudek, M Jenkin, C Prahacs, A Hogue, J Sattar, P Giguere, A German, ...
2005 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2005
1702005
AQUA: an aquatic walking robot
C Georgiades, A German, A Hogue, H Liu, C Prahacs, A Ripsman, R Sim, ...
2004 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2004
1632004
Underwater 3D SLAM through entropy minimization
JM Sáez, A Hogue, F Escolano, M Jenkin
Proceedings 2006 IEEE International Conference on Robotics and Automation …, 2006
952006
MARVIN: A Mobile Automatic Realtime visual and Inertial tracking system
A Hogue
802004
Histogram-based search: A comparative study
M Sizintsev, KG Derpanis, A Hogue
2008 IEEE Conference on Computer Vision and Pattern Recognition, 1-8, 2008
682008
The role of project‐based learning in IT: A case study in a game development and entrepreneurship program
A Hogue, B Kapralos, F Desjardins
Interactive Technology and Smart Education 8 (2), 120-134, 2011
562011
Underwater environment reconstruction using stereo and inertial data
A Hogue, A German, M Jenkin
2007 IEEE International Conference on Systems, Man and Cybernetics, 2372-2377, 2007
492007
The hedgehog: a novel optical tracking method for spatially immersive displays
A Vorozcovs, W Stürzlinger, A Hogue, RS Allison
Presence 15 (1), 108-121, 2006
302006
A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion
S Khattak, B Cowan, I Chepurna, A Hogue
2014 IEEE Games Media Entertainment, 1-8, 2014
282014
Developing effective serious games: The effect of background sound on visual fidelity perception with varying texture resolution
D Rojas, B Kapralos, S Cristancho, K Collins, A Hogue, C Conati, ...
Medicine Meets Virtual Reality 19, 386-392, 2012
252012
Development of an underwater vision sensor for 3D reef mapping
A Hogue, M Jenkin
2006 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2006
252006
Underwater 3d mapping: Experiences and lessons learned
A Hogue, A German, J Zacher, M Jenkin
The 3rd Canadian Conference on Computer and Robot Vision (CRV'06), 24-24, 2006
242006
The effect of sound on visual fidelity perception in stereoscopic 3-D
D Rojas, B Kapralos, A Hogue, K Collins, L Nacke, S Cristancho, C Conati, ...
IEEE transactions on cybernetics 43 (6), 1572-1583, 2013
212013
A vision-based head tracking system for fully immersive displays
A Hogue, M Robinson, MR Jenkin, RS Allison
Proceedings of the workshop on Virtual environments 2003, 179-187, 2003
202003
Telepresence management
SR McMillan, A Hogue
US Patent 10,798,339, 2020
172020
Recognition of hand raising gestures for a remote learning application
B Kapralos, A Hogue, H Sabri
Eighth International Workshop on Image Analysis for Multimedia Interactive …, 2007
172007
IVY: The immersive visual environment at York
M Robinson, J Laurence, J Zacher, A Hogue, R Allison, LR Harris, ...
6th International Immersive Projection Technology Symposium, 24-25, 2002
172002
Automated avatar creation for 3D games
A Hogue, S Gill, M Jenkin
Proceedings of the 2007 conference on Future Play, 174-180, 2007
162007
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