Andrew Hogue
Andrew Hogue
Associate Professor of Game Development, UOIT
Bestätigte E-Mail-Adresse bei
Zitiert von
Zitiert von
Aqua: An amphibious autonomous robot
G Dudek, P Giguere, C Prahacs, S Saunderson, J Sattar, ...
Computer 40 (1), 46-53, 2007
Using serious games and virtual simulation for training in the fire service: a review
FM Williams-Bell, B Kapralos, A Hogue, B Murphy, EJ Weckman
Fire Technology, to appear, 2014
A visually guided swimming robot
G Dudek, M Jenkin, C Prahacs, A Hogue, J Sattar, P Giguere, A German, ...
2005 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2005
AQUA: an aquatic walking robot
C Georgiades, A German, A Hogue, H Liu, C Prahacs, A Ripsman, R Sim, ...
7th Unmanned Underwater Vehicle Showcase (UUVS), 2004
Underwater 3D SLAM through entropy minimization
JM Sáez, A Hogue, F Escolano, M Jenkin
Proceedings 2006 IEEE International Conference on Robotics and Automation …, 2006
MARVIN: A mobile automatic realtime visual and inertial tracking system
A Hogue
York University, 2004
Histogram-based search: A comparative study
M Sizintsev, KG Derpanis, A Hogue
2008 IEEE Conference on Computer Vision and Pattern Recognition, 1-8, 2008
The role of project-based learning in IT: A case study in a game development and entrepreneurship program
A Hogue, B Kapralos, F Desjardins
Interactive Technology and Smart Education 8 (2), 120-134, 2011
Underwater environment reconstruction using stereo and inertial data
A Hogue, A German, M Jenkin
2007 IEEE International Conference on Systems, Man and Cybernetics, 2372-2377, 2007
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays
A Vorozcovs, A Hogue, W Stuerzlinger
IEEE Virtual Reality, 83-89, 2005
A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion
S Khattak, B Cowan, I Chepurna, A Hogue
2014 IEEE Games Media Entertainment, 1-8, 2014
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
D Rojas, B Kapralos, S Cristancho, K Collins, A Hogue, C Conati, ...
MMVR, 386-392, 2012
Development of an underwater vision sensor for 3D reef mapping
A Hogue, M Jenkin
2006 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2006
Underwater 3d mapping: Experiences and lessons learned
A Hogue, A German, J Zacher, M Jenkin
The 3rd Canadian Conference on Computer and Robot Vision (CRV'06), 24-24, 2006
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D
D Rojas, B Kapralos, A Hogue, K Collins, L Nacke, S Cristancho, C Conati, ...
Transactions on Cybernetics 43 (6), 1572-1583, 2013
A vision-based head tracking system for fully immersive displays
A Hogue, M Robinson, MR Jenkin, RS Allison
Proceedings of the workshop on Virtual environments 2003, 179-187, 2003
Recognition of hand raising gestures for a remote learning application
B Kapralos, A Hogue, H Sabri
Eighth International Workshop on Image Analysis for Multimedia Interactive …, 2007
IVY: The immersive visual environment at York
M Robinson, J Laurence, J Zacher, A Hogue, R Allison, LR Harris, ...
6th International Immersive Projection Technology Symposium, 24-25, 2002
An optical-inertial tracking system for fully-enclosed VR displays
A Hogue, MR Jenkin, RS Allison
First Canadian Conference on Computer and Robot Vision, 2004. Proceedings …, 2004
IVY: Basic design and construction details
M Robinson, J Laurence, A Hogue, JE Zacher, A German, M Jenkin
Proc. ICAT 2002, 2002
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