A survey on participating media rendering techniques E Cerezo, F Pérez, X Pueyo, FJ Seron, FX Sillion The Visual Computer 21, 303-328, 2005 | 214 | 2005 |
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children J Marco, E Cerezo, S Baldassarri Personal and ubiquitous computing 17, 1577-1591, 2013 | 103 | 2013 |
Bringing tabletop technologies to kindergarten children J Marco, E Cerezo, S Baldassarri, E Mazzone, JC Read People and Computers XXIII Celebrating People and Technology, 2009 | 98 | 2009 |
Gender gap in STEM: A cross-sectional study of primary school students’ self-perception and test anxiety in mathematics N Ayuso, E Fillola, B Masiá, AC Murillo, R Trillo-Lado, S Baldassarri, ... IEEE Transactions on Education 64 (1), 40-49, 2020 | 64 | 2020 |
Maxine: A platform for embodied animated agents S Baldassarri, E Cerezo, FJ Seron Computers & Graphics 32 (4), 430-437, 2008 | 59 | 2008 |
Perception and intention in relation to engineering: A gendered study based on a one-day outreach activity P Molina-Gaudo, S Baldassarri, M Villarroya-Gaudo, E Cerezo IEEE Transactions on Education 53 (1), 61-70, 2009 | 56 | 2009 |
AI and virtual crowds: Populating the Colosseum D Gutierrez, B Frischer, E Cerezo, A Gomez, F Seron Journal of Cultural Heritage 8 (2), 176-185, 2007 | 55 | 2007 |
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms) A Pina, E Cerezo, FJ Serón Computers & Graphics 24 (2), 297-311, 2000 | 44 | 2000 |
Pervasive games: giving a meaning based on the player experience J Arango-López, J Gallardo, FL Gutiérrez, E Cerezo, E Amengual, ... Proceedings of the XVIII international conference on human computer …, 2017 | 42 | 2017 |
ToyVision: a toolkit for prototyping tabletop tangible games J Marco, E Cerezo, S Baldassarri Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012 | 41 | 2012 |
Araboard: A multiplatform alternative and augmentative communication tool S Baldassarri, JM Rubio, MG Azpiroz, E Cerezo Procedia Computer Science 27, 197-206, 2014 | 38 | 2014 |
Motion and behaviour modelling: state of art and new trends E Cerezo, A Pina, FJ Serón The Visual Computer 15 (3), 124-146, 1999 | 37 | 1999 |
Hybrid games: designing tangible interfaces for very young children and children with special needs E Cerezo, J Marco, S Baldassarri More Playful User Interfaces: Interfaces that Invite Social and Physical …, 2015 | 36 | 2015 |
NIKVision: Developing a Tangible Application for and with Children. J Marco, S Baldassarri, E Cerezo J. Univers. Comput. Sci. 19 (15), 2266-2291, 2013 | 35 | 2013 |
Sensing facial emotions in a continuous 2D affective space I Hupont, E Cerezo, S Baldassarri 2010 IEEE International Conference on Systems, Man and Cybernetics, 2045-2051, 2010 | 35 | 2010 |
Real-time facial expression recognition for natural interaction E Cerezo, I Hupont, C Manresa-Yee, J Varona, S Baldassarri, FJ Perales, ... Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA …, 2007 | 35 | 2007 |
Facial emotional classification: from a discrete perspective to a continuous emotional space I Hupont, S Baldassarri, E Cerezo Pattern Analysis and Applications 16, 41-54, 2013 | 34 | 2013 |
Bridging the gap between children and tabletop designers J Marco, S Baldassarri, E Cerezo Proceedings of the 9th international conference on interaction design and …, 2010 | 33 | 2010 |
A cognitive-affective architecture for ECAs J Pérez, E Cerezo, FJ Serón, LF Rodríguez Biologically Inspired Cognitive Architectures 18, 33-40, 2016 | 28 | 2016 |
User-oriented design and tangible interaction for kindergarten children J Marco, E Cerezo, S Baldasarri, E Mazzone, JC Read Proceedings of the 8th International Conference on Interaction Design and …, 2009 | 27 | 2009 |