Michela Ponticorvo
Michela Ponticorvo
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Zitiert von
Zitiert von
Educational games for soft-skills training in digital environments: New perspectives
E Dell'Aquila, D Marocco, M Ponticorvo, A Di Ferdinando, M Schembri, ...
Springer, 2016
Computational approaches to explainable artificial intelligence: advances in theory, applications and trends
JM Górriz, I Álvarez-Illán, A Álvarez-Marquina, JE Arco, M Atzmueller, ...
Information Fusion 100, 101945, 2023
Multisensory educational materials: five senses to learn
M Ponticorvo, R Di Fuccio, F Ferrara, A Rega, O Miglino
Methodologies and intelligent systems for technology enhanced learning, 8th …, 2019
Digital and multisensory storytelling: narration with smell, taste and touch
R Di Fuccio, M Ponticorvo, F Ferrara, O Miglino
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
Encoding geometric and non-geometric information: a study with evolved agents
M Ponticorvo, O Miglino
Animal Cognition 13, 157-174, 2010
Basic emotions and adaptation. A computational and evolutionary model
D Pacella, M Ponticorvo, O Gigliotta, O Miglino
PLoS one 12 (11), e0187463, 2017
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools
M Ponticorvo, R Di Fuccio, A Di Ferdinando, O Miglino
Expert Systems 34 (4), e12196, 2017
Breedbot: an evolutionary robotics application in digital content
O Miglino, O Gigliotta, M Ponticorvo, S Nolfi
The Electronic Library 26 (3), 363-373, 2008
Tangible interfaces for cognitive assessment and training in children: LogicART
F Ferrara, M Ponticorvo, A Di Ferdinando, O Miglino
Smart education and e-Learning 2016, 329-338, 2016
Toward tutoring systems inspired by applied behavioral analysis
M Ponticorvo, A Rega, O Miglino
Intelligent Tutoring Systems: 14th International Conference, ITS 2018 …, 2018
Robotics for soft skills training
F Rubinacci, M Ponticorvo, R Passariello, O Miglino
Research on Education and Media 9 (2), 20-25, 2017
Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games.
M Ponticorvo, A Rega, A Di Ferdinando, D Marocco, O Miglino
CAID@ IJCAI, 8-14, 2017
Enhancing neuropsychological testing with gamification and tangible interfaces: the baking tray task
A Cerrato, M Ponticorvo
Biomedical Applications Based on Natural and Artificial Computing …, 2017
Négligence spatiale unilatérale: une conséquence dramatique mais souvent négligée des lésions de l’hémisphère droit
M Urbanski, V Angeli, C Bourlon, C Cristinzio, M Ponticorvo, F Rastelli, ...
Revue Neurologique 163 (3), 305-322, 2007
Towards hyper activity books for children. connecting activity books and montessori-like educational materials
R Di Fuccio, M Ponticorvo, A Di Ferdinando, O Miglino
Design for Teaching and Learning in a Networked World: 10th European …, 2015
Situated psychological agents: A methodology for educational games
M Ponticorvo, E Dell’Aquila, D Marocco, O Miglino
Applied Sciences 9 (22), 4887, 2019
Bio-inspired computational algorithms in educational and serious games: some examples
M Ponticorvo, A Di Ferdinando, D Marocco, O Miglino
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
Place cognition and active perception: a study with evolved robots
O Miglino, M Ponticorvo, P Bartolomeo
Connection Science 21 (1), 3-14, 2009
The assessment of visuospatial abilities with tangible interfaces and machine learning
A Cerrato, M Ponticorvo, O Gigliotta, P Bartolomeo, O Miglino
Understanding the Brain Function and Emotions: 8th International Work …, 2019
DILIGO assessment tool: A smart and gamified approach for preschool children assessment
A Cerrato, F Ferrara, M Ponticorvo, LS Sica, A Di Ferdinando, O Miglino
Smart Education and e-Learning 2017 4, 235-244, 2018
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