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Sandra Baldassarri
Sandra Baldassarri
Profesora Titular de Ingeniería Informática (Universidad de Zaragoza)
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Titel
Zitiert von
Zitiert von
Jahr
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children
J Marco, E Cerezo, S Baldassarri
Personal and Ubiquitous Computing 17 (8), 1577-1591, 2013
1032013
Bringing tabletop technologies to kindergarten children
J Marco, E Cerezo, S Baldassarri, E Mazzone, JC Read
People and Computers XXIII Celebrating People and Technology, 2009
982009
Gender gap in STEM: A cross-sectional study of primary school students’ self-perception and test anxiety in mathematics
N Ayuso, E Fillola, B Masiá, AC Murillo, R Trillo-Lado, S Baldassarri, ...
IEEE Transactions on Education 64 (1), 40-49, 2020
642020
Maxine: A platform for embodied animated agents
S Baldassarri, E Cerezo, FJ Seron
Computers & Graphics 32 (4), 430-437, 2008
592008
Perception and intention in relation to engineering: A gendered study based on a one-day outreach activity
P Molina-Gaudo, S Baldassarri, M Villarroya-Gaudo, E Cerezo
IEEE Transactions on Education 53 (1), 61-70, 2009
562009
Avances en el diseño de una herramienta de autor para la creación de actividades educativas basadas en realidad aumentada.
L Moralejo, C Sanz, P Pesado, S Baldassarri
XIX Congreso Argentino de Ciencias de la Computación (CACIC 2013), 516-525, 2013
502013
Computación afectiva: tecnología y emociones para mejorar la experiencia del usuario
S Baldassarri Santalucía
Bit & Byte 2, 2016
452016
ToyVision: a toolkit for prototyping tabletop tangible games
J Marco, E Cerezo, S Baldassarri
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
412012
Mobile music recommendations for runners based on location and emotions: The DJ-Running system
P Álvarez, FJ Zarazaga-Soria, S Baldassarri
Pervasive and Mobile Computing 67, 101242, 2020
392020
Araboard: A multiplatform alternative and augmentative communication tool
S Baldassarri, JM Rubio, MG Azpiroz, E Cerezo
Procedia Computer Science 27, 197-206, 2014
382014
Hybrid games: designing tangible interfaces for very young children and children with special needs
E Cerezo, J Marco, S Baldassarri
More Playful User Interfaces: Interfaces that Invite Social and Physical …, 2015
362015
AuthorAR: Authoring tool for building educational activities based on Augmented Reality
L Moralejo, C Sanz, P Pesado, S Baldassarri
Collaboration Technologies and Systems (CTS), 2013 International Conference …, 2013
36*2013
Toward emotional interactive videogames for children with autism spectrum disorder
S Baldassarri, L Passerino, S Ramis, I Riquelme, FJ Perales
Universal Access in the Information Society 20 (2), 239-254, 2021
352021
NIKVision: Developing a Tangible Application for and with Children.
J Marco, S Baldassarri, E Cerezo
J. Univers. Comput. Sci. 19 (15), 2266-2291, 2013
352013
Sensing facial emotions in a continuous 2D affective space
I Hupont, E Cerezo, S Baldassarri
2010 IEEE International Conference on Systems, Man and Cybernetics, 2045-2051, 2010
352010
Real-time facial expression recognition for natural interaction
E Cerezo, I Hupont, C Manresa-Yee, J Varona, S Baldassarri, FJ Perales, ...
Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA …, 2007
352007
Facial emotional classification: from a discrete perspective to a continuous emotional space
I Hupont, S Baldassarri, E Cerezo
Pattern Analysis and Applications 16, 41-54, 2013
342013
Bridging the gap between children and tabletop designers
J Marco, S Baldassarri, E Cerezo
Proceedings of the 9th international conference on interaction design and …, 2010
332010
La Computación Afectiva: emociones, tecnologías y su relación con la educación virtual
V Bosquez, C Sanz, S Baldassarri, E Ribadeneira, G Valencia, ...
Revista de Investigación Talentos 5 (1), 94-103, 2018
312018
Emotional classification of music using neural networks with the MediaEval dataset
Y Ospitia-Medina, JR Beltrán, S Baldassarri
Personal and Ubiquitous Computing, 1-13, 2020
30*2020
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