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Alex Zook
Alex Zook
Senior Research Scientist, NVIDIA; PhD Georgia Institute of Technology
Bestätigte E-Mail-Adresse bei nvidia.com
Titel
Zitiert von
Zitiert von
Jahr
AI for game production
MO Riedl, A Zook
2013 IEEE conference on computational inteligence in games (CIG), 1-8, 2013
1752013
Toward supporting stories with procedurally generated game worlds
K Hartsook, A Zook, S Das, MO Riedl
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 297-304, 2011
1542011
Automated scenario generation: toward tailored and optimized military training in virtual environments
A Zook, S Lee-Urban, MO Riedl, HK Holden, RA Sottilare, KW Brawner
Proceedings of the international conference on the foundations of digital …, 2012
1192012
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
A Zook, MO Riedl
8th AAAI Conference on Artificial Intelligence and Interactive Digital …, 2012
982012
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
732015
Game conceptualization and development processes in the global game jam
A Zook, MO Riedl
Workshop proceedings of the 8th international conference on the foundations …, 2013
702013
Food webs: Ordering species according to body size yields high degree of intervality
AE Zook, A Eklof, U Jacob, S Allesina
Journal of Theoretical Biology 271 (1), 106-113, 2011
622011
Automatic game design via mechanic generation
A Zook, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence 28 (1), 2014
602014
Goal-Driven Conceptual Blending: A Computational Approach for Creativity.
B Li, A Zook, NM Davis, MO Riedl
ICCC, 9-16, 2012
532012
On the use and misuse of absorbing states in multi-agent reinforcement learning
A Cohen, E Teng, VP Berges, RP Dong, H Henry, M Mattar, A Zook, ...
arXiv preprint arXiv:2111.05992, 2021
522021
Automatic playtesting for game parameter tuning via active learning
A Zook, E Fruchter, MO Riedl
arXiv preprint arXiv:1908.01417, 2019
522019
Monte-carlo tree search for simulation-based strategy analysis
A Zook, B Harrison, MO Riedl
arXiv preprint arXiv:1908.01423, 2019
512019
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.
K Siu, A Zook, MO Riedl
FDG 10, 14-22, 2014
472014
Skill-based mission generation: A data-driven temporal player modeling approach
A Zook, S Lee-Urban, MR Drinkwater, MO Riedl
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
462012
Creativity support for novice digital filmmaking
N Davis, A Zook, B O'Neill, B Headrick, M Riedl, A Grosz, M Nitsche
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
452013
Viewpoints AI: Procedurally Representing and Reasoning about Gestures.
M Jacob, A Zook, B Magerko
DiGRA conference, 2013
362013
Formally Modeling Pretend Object Play
A Zook, B Magerko, M Riedl
8th ACM Conference on Creativity and Cognition, 2011
202011
Peoplesanspeople: A synthetic data generator for human-centric computer vision
SE Ebadi, YC Jhang, A Zook, S Dhakad, A Crespi, P Parisi, S Borkman, ...
arXiv preprint arXiv:2112.09290, 2021
172021
A framework for exploring and evaluating mechanics in human computation games
K Siu, A Zook, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
162017
A programming model for boss encounters in 2d action games
K Siu, E Butler, A Zook
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
132016
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