Real-time neuroevolution in the NERO video game KO Stanley, BD Bryant, R Miikkulainen IEEE transactions on evolutionary computation 9 (6), 653-668, 2005 | 529 | 2005 |
Evolving neural network agents in the NERO video game KO Stanley, BD Bryant, R Miikkulainen Proceedings of the IEEE, 182-189, 2005 | 220 | 2005 |
Using second life to enhance classroom management practice in teacher education J Mahon, B Bryant, B Brown, M Kim Educational Media International 47 (2), 121-134, 2010 | 157 | 2010 |
Evolving adaptive neural networks with and without adaptive synapses KO Stanley, BD Bryant, R Miikkulainen The 2003 Congress on Evolutionary Computation, 2003. CEC'03. 4, 2557-2564, 2003 | 152 | 2003 |
Computational intelligence in games R Miikkulainen, BD Bryant, R Cornelius, IV Karpov, KO Stanley, CH Yong Computational Intelligence: Principles and Practice, 155-191, 2006 | 87 | 2006 |
Real-time evolution of neural networks in the NERO video game KO Stanley, BD Bryant, I Karpov, R Miikkulainen AAAI 3, 13, 2006 | 83 | 2006 |
Neuroevolution for adaptive teams BD Bryant, R Miikkulainen The 2003 Congress on Evolutionary Computation, 2003. CEC'03. 3, 2194-2201, 2003 | 78 | 2003 |
Evolving visibly intelligent behavior for embedded game agents BD Bryant The University of Texas at Austin, 2006 | 38 | 2006 |
Acquiring visibly intelligent behavior with example-guided neuroevolution BD Bryant, R Miikkulainen Proceedings of the National Conference on Artificial Intelligence 22 (1), 801, 2007 | 31 | 2007 |
Evolving stochastic controller networks for intelligent game agents BD Bryant, R Miikkulainen 2006 IEEE International Conference on Evolutionary Computation, 1007-1014, 2006 | 28 | 2006 |
3D multimedia protection using artificial neural network MC Motwani, BD Bryant, SM Dascalu, FC Harris 2010 7th IEEE Consumer Communications and Networking Conference, 1-5, 2010 | 18 | 2010 |
Lamarckian neuroevolution for visual control in the quake ii environment M Parker, BD Bryant 2009 IEEE Congress on Evolutionary Computation, 2630-2637, 2009 | 18 | 2009 |
Watermark embedder optimization for 3D mesh objects using classification based approach RC Motwani, MC Motwani, BD Bryant, FC Harris Jr, AS Agarwal 2010 International Conference on Signal Acquisition and Processing, 125-129, 2010 | 17 | 2010 |
Real-time evolution in the NERO video game K Stanley, B Bryant, R Miikkulainen Proceedings of the IEEE Symposium on Computational Intelligence and Games …, 2005 | 15 | 2005 |
Neurovisual control in the Quake II environment M Parker, BD Bryant IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 44-54, 2012 | 14 | 2012 |
Visual control in quake ii with a cyclic controller M Parker, BD Bryant 2008 IEEE Symposium On Computational Intelligence and Games, 151-158, 2008 | 14 | 2008 |
Real-time human–robot interaction underlying neurorobotic trust and intent recognition LCJ Bray, SR Anumandla, CM Thibeault, RV Hoang, PH Goodman, ... Neural networks 32, 130-137, 2012 | 12 | 2012 |
Neuro-visual control in the Quake II game engine M Parker, BD Bryant 2008 IEEE International Joint Conference on Neural Networks (IEEE World …, 2008 | 11 | 2008 |
Exploiting sensor symmetries in example-based training for intelligent agents BD Bryant, R Miikkulainen 2006 IEEE Symposium on Computational Intelligence and Games, 90-97, 2006 | 9 | 2006 |
A neuroevolutionary approach to adaptive multi-agent teams BD Bryant, R Miikkulainen Foundations of Trusted Autonomy, 87-115, 2018 | 8 | 2018 |