Folgen
Bobby D. Bryant
Titel
Zitiert von
Zitiert von
Jahr
Real-time neuroevolution in the NERO video game
KO Stanley, BD Bryant, R Miikkulainen
IEEE transactions on evolutionary computation 9 (6), 653-668, 2005
5292005
Evolving neural network agents in the NERO video game
KO Stanley, BD Bryant, R Miikkulainen
Proceedings of the IEEE, 182-189, 2005
2202005
Using second life to enhance classroom management practice in teacher education
J Mahon, B Bryant, B Brown, M Kim
Educational Media International 47 (2), 121-134, 2010
1572010
Evolving adaptive neural networks with and without adaptive synapses
KO Stanley, BD Bryant, R Miikkulainen
The 2003 Congress on Evolutionary Computation, 2003. CEC'03. 4, 2557-2564, 2003
1522003
Computational intelligence in games
R Miikkulainen, BD Bryant, R Cornelius, IV Karpov, KO Stanley, CH Yong
Computational Intelligence: Principles and Practice, 155-191, 2006
872006
Real-time evolution of neural networks in the NERO video game
KO Stanley, BD Bryant, I Karpov, R Miikkulainen
AAAI 3, 13, 2006
832006
Neuroevolution for adaptive teams
BD Bryant, R Miikkulainen
The 2003 Congress on Evolutionary Computation, 2003. CEC'03. 3, 2194-2201, 2003
782003
Evolving visibly intelligent behavior for embedded game agents
BD Bryant
The University of Texas at Austin, 2006
382006
Acquiring visibly intelligent behavior with example-guided neuroevolution
BD Bryant, R Miikkulainen
Proceedings of the National Conference on Artificial Intelligence 22 (1), 801, 2007
312007
Evolving stochastic controller networks for intelligent game agents
BD Bryant, R Miikkulainen
2006 IEEE International Conference on Evolutionary Computation, 1007-1014, 2006
282006
3D multimedia protection using artificial neural network
MC Motwani, BD Bryant, SM Dascalu, FC Harris
2010 7th IEEE Consumer Communications and Networking Conference, 1-5, 2010
182010
Lamarckian neuroevolution for visual control in the quake ii environment
M Parker, BD Bryant
2009 IEEE Congress on Evolutionary Computation, 2630-2637, 2009
182009
Watermark embedder optimization for 3D mesh objects using classification based approach
RC Motwani, MC Motwani, BD Bryant, FC Harris Jr, AS Agarwal
2010 International Conference on Signal Acquisition and Processing, 125-129, 2010
172010
Real-time evolution in the NERO video game
K Stanley, B Bryant, R Miikkulainen
Proceedings of the IEEE Symposium on Computational Intelligence and Games …, 2005
152005
Neurovisual control in the Quake II environment
M Parker, BD Bryant
IEEE Transactions on Computational Intelligence and AI in Games 4 (1), 44-54, 2012
142012
Visual control in quake ii with a cyclic controller
M Parker, BD Bryant
2008 IEEE Symposium On Computational Intelligence and Games, 151-158, 2008
142008
Real-time human–robot interaction underlying neurorobotic trust and intent recognition
LCJ Bray, SR Anumandla, CM Thibeault, RV Hoang, PH Goodman, ...
Neural networks 32, 130-137, 2012
122012
Neuro-visual control in the Quake II game engine
M Parker, BD Bryant
2008 IEEE International Joint Conference on Neural Networks (IEEE World …, 2008
112008
Exploiting sensor symmetries in example-based training for intelligent agents
BD Bryant, R Miikkulainen
2006 IEEE Symposium on Computational Intelligence and Games, 90-97, 2006
92006
A neuroevolutionary approach to adaptive multi-agent teams
BD Bryant, R Miikkulainen
Foundations of Trusted Autonomy, 87-115, 2018
82018
Das System kann den Vorgang jetzt nicht ausführen. Versuchen Sie es später erneut.
Artikel 1–20